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Computing

What is Computing?

 

The 2014 National Curriculum has introduced a new subject, Computing, which replaces the old ICT curriculum. It focuses more on how computers and computer systems work, and how they are designed and programmed, and less on how to use a computer for everyday functions. We have found this an exciting change as the pupils at Phillimore are great at using computers, and we think they will enjoy the challenges associated with design, programming and building their own working programs.

 

One of the main skills that we teach during Computing lessons is Computational thinking. This is an empowering skill that children need to develop to allow them to solve problems, design systems and conceptualise and develop a deeper understanding of computer-based technologies, making them better prepared for today’s world and future.

 

Our Aims

 
  • Children can understand and apply the fundamental principles and concepts of computer science, including abstraction, logic, algorithms and data representation.

  • Can analyse problems in computational terms, and have a repeated practical experience of writing computer programs in order to solve such problems.

  • Can evaluate and apply information technologies, including new or unfamiliar technologies, analytically to solve problems.

  • Are responsible, competent, confident and creative users of information and communication technology.

  • Children understand the benefits, and the potential risks associated with using technologies.

  • Children are equipped with the experiences and skills of computing that they can use and build upon in a rapidly changing technological world.

  • Children will become digitally literate. They will be able to use, and express themselves through information and communication technologies, at a suitable level for both personal use and within a workplace.

  • To teach computing using real life situations so children understand it’s importance in a digital world.

  • Teachers will develop confidence in using digital technologies.

  • Teachers will use computational thinking throughout the curriculum as a way of solving problems.

  • Teachers will embrace the cross-curricular nature of Computing to allow children to understand how it relates to real life.

 
Our Curriculum

At Phillimore we use a programme of study called ‘Switched on Computing’. The programme of study is used to ensure that children are taught the necessary skills and that there is a clear progression of skills throughout their time at Phillimore.

 

 Progression Document

(computing progression doc here)

We use the Sheffield Scheme to help us teach Computing

  • In today's world, we see the teaching of ICT as an integral part of the school curriculum. To facilitate this, we have a purpose designed STEM (Science Technology Engineering & Maths) Discovery Centre which reflects the school's creative ethos.

 

  • The school is connected to Broadband and fully networked. All classrooms have interactive whiteboards and PCs to enhance children's learning. There is also access to laptops, digital cameras and Interactive Whiteboards in classrooms. We also have 32 iPads which are used as a cross-curricular resource.

 

What is Computing?

 

The 2014 National Curriculum has introduced a new subject, Computing, which replaces the old ICT curriculum. It focuses more on how computers and computer systems work, and how they are designed and programmed, and less on how to use a computer for everyday functions. We have found this an exciting change as the pupils at Phillimore are great at using computers, and we think they will enjoy the challenges associated with design, programming and building their own working programs.

 

One of the main skills that we teach during Computing lessons is Computational thinking. This is an empowering skill that children need to develop to allow them to solve problems, design systems and conceptualise and develop a deeper understanding of computer-based technologies, making them better prepared for today’s world and future.

 

Our Aims

 

The aims of teaching Computing, as outlined in the national curriculum are to ensure that all pupils:

 

•          can understand and apply the fundamental principles and concepts of computer science, including abstraction, logic, algorithms and data representation

•         can analyse problems in computational terms, and have repeated practical experience of writing computer programs in order to solve such problems

•         can evaluate and apply information technology, including new or unfamiliar technologies, analytically to solve problems

•         are responsible, competent, confident and creative users of information and communication technology

 

At Phillimore Primary School, we use the Sheffield Computing scheme in order to achieve the aims of the national curriculum.

 

In Key Stage 1 the children will learn to understand what algorithms are; how they are implemented as programs on digital devices; and that programs execute by following precise and unambiguous instructions. They will be taught to create and debug simple programs and use logical reasoning to predict the behaviour of simple programs. They will be shown how to use a range of technology purposefully to create, organise, store, manipulate and retrieve digital content as well as recognise common uses of information technology beyond school. They will be taught to use technology safely and respectfully, keeping personal information private; identify where to go for help and support when they have concerns about content or contact on the internet or other online technologies.

 

  • In Key Stage 2 the children will design, write and debug programs that accomplish specific goals, including controlling or simulating physical systems; solve problems by decomposing them into smaller parts.  They will use sequence, selection, and repetition in programs, use logical reasoning to explain how some simple algorithms work and correct errors in algorithms and programs. Children will be taught to understand computer networks, including the internet, and the opportunities they offer for communication and collaboration. They will use search technologies effectively, learn to appreciate how results are selected and ranked, and be discerning in evaluating digital content. Children will be taught to select, use and combine a variety of software (including internet services) on a range of digital devices to create a range of programs, systems and content that accomplish given goals. They will use technology safely, respectfully and responsibly; recognise acceptable /unacceptable behaviour; identify a range of ways to report concerns about content and contact.Teachers will embrace the cross-curricular nature of Computing to allow children to understand how it relates to real life.

 

The Foundation Stage also learn ICT and computing skills. Please speak to a member of the Foundation Stage staff for more information.

 

How you can support your child at home

In school we use a free web program called 'scratch' when we make games. If you follow the link below you can use scratch at home with your child

http://scratch.mit.edu/

 

Below are links to useful websites that help your child to practise the skill of coding

http://www.purplemash.co.uk/#/home/2code_lessons

http://www.bbc.co.uk/schools/0/computing/28972462

 

Below are links to useful (free) apps that help your child to practise the skill of coding

https://itunes.apple.com/gb/app/scratchjr/id895485086?mt=8

https://itunes.apple.com/gb/app/daisy-the-dinosaur/id490514278?mt=8

https://itunes.apple.com/gb/app/hopscotch-hd/id617098629?mt=8

https://itunes.apple.com/gb/app/bee-bot/id500131639?mt=8&ls=1

https://itunes.apple.com/gb/app/cargo-bot/id519690804?mt=8

 

Year Two

 

Unit summery

Programme of study

We are astronauts

Programming on screen

Programming

We are games testers

How computer games work

Computational thinking

We are photographers

Taking and editing photos

Creativity

We are researchers

Researching a topic

Networks

We are detectives

Communicating clues

Communication

We are zoologists

Recording bug hunt data

Productivity

 

Year Three

 

Unit summery

Programme of study

We are programmers

Programming an animation

Programming

We are bug fixers

finding and fixing bugs

Computational thinking

We are presenters

videoing performance

Creativity

We are network engineers

Exploring networks

Networks

We are communicators

Communicating safely on the internet

Communication

We are opinion pollsters

Collecting and analysing data

Productivity

 

Year Four

 

Unit summery

Programme of study

We are software developers

developing a game

Programming

We are toy designers

prototyping an interactive toy

Computational thinking

We are musicians

producing digital music

Creativity

We are HTML editors

Editing and writing HTML

Networks

We are co-authors

Producing a wiki

Communication

We are meteorologists

Presenting the weather

Productivity

 

Year Five

 

Unit summery

Programme of study

We are game developers

Programming an interactive game

Programming

We are cryptographers

Cracking codes

Computational thinking

We are artists

Fusing geometry and art

Creativity

We are web developers

Creating a web page about cyber safety

Networks

We are bloggers

sharing experiences and opinions

Communication

We are architects

Creating a virtual space

Productivity

 

Year Six

 

Unit summery

Programme of study

We are app planners

Planning a mobile app

Networks

We are project managers

Developing project management skills

Computational thinking

We are market researchers

Research

Productivity

We are interface designers

Designing an interface for a mobile app

Communication

We are app developers

developing a simple mobile app

Programming

We are marketers

Creating video and web copy for a mobile app

Creativity

 

The Foundation Stage also learn ICT and computing skills. Please speak to a member of the Foundation Stage staff for more information.

 

How you can support your child at home

In school we use a free web program called 'scratch' when we make games. If you follow the link below you can use scratch at home with your child

http://scratch.mit.edu/

 

Below are links to useful websites that help your child to practise the skill of coding

http://www.purplemash.co.uk/#/home/2code_lessons

http://www.bbc.co.uk/schools/0/computing/28972462

 

Below are links to useful (free) apps that help your child to practise the skill of coding

https://itunes.apple.com/gb/app/scratchjr/id895485086?mt=8

https://itunes.apple.com/gb/app/daisy-the-dinosaur/id490514278?mt=8

https://itunes.apple.com/gb/app/hopscotch-hd/id617098629?mt=8

https://itunes.apple.com/gb/app/bee-bot/id500131639?mt=8&ls=1

https://itunes.apple.com/gb/app/cargo-bot/id519690804?mt=8

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